using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RotateOverTimePingPong")]
	public class RotateOverTimePingPong : MonoBehaviour
	{
		public float RotateSpeedX => method_2<float>("RotateSpeedX");

		public float RotateSpeedY => method_2<float>("RotateSpeedY");

		public float RotateSpeedZ => method_2<float>("RotateSpeedZ");

		public bool RandomStartX => method_2<bool>("RandomStartX");

		public bool RandomStartY => method_2<bool>("RandomStartY");

		public bool RandomStartZ => method_2<bool>("RandomStartZ");

		public float RotateRangeXmin => method_2<float>("RotateRangeXmin");

		public float RotateRangeXmax => method_2<float>("RotateRangeXmax");

		public float RotateRangeYmin => method_2<float>("RotateRangeYmin");

		public float RotateRangeYmax => method_2<float>("RotateRangeYmax");

		public float RotateRangeZmin => method_2<float>("RotateRangeZmin");

		public float RotateRangeZmax => method_2<float>("RotateRangeZmax");

		public RotateOverTimePingPong(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RotateOverTimePingPong(IntPtr address)
			: this(address, "RotateOverTimePingPong")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
